Rule 1
The Game, Player Conduct and the Rules
Golf is played over the course as you find it, with the ball as it lies. You are expected to play in the spirit of the game: act with integrity, show consideration for others and look after the course. Players apply the Rules to themselves, including calling their own penalties.
- Serious misconduct can lead to disqualification.
- A committee may set its own code of conduct with its own penalties.
Read the official Rule 1 on randa.org→Rule 2
The Course
The course is split into five defined areas: the general area, the teeing area of the hole you're playing, bunkers, penalty areas and the putting green of the hole you're playing. Which area your ball is in decides which Rules apply. Out of bounds is everything beyond the course boundary.
Read the official Rule 2 on randa.org→Rule 3
The Competition
Covers the two main forms of play — match play (hole by hole) and stroke play (total strokes) — and how handicaps are applied in each. In stroke play you must return a scorecard with correct hole scores, certified by you and your marker.
Read the official Rule 3 on randa.org→Rule 4
The Player's Equipment
Your clubs and balls must conform to the equipment rules, you may carry no more than 14 clubs, and there are limits on devices and aids you can use during a round, such as gadgets that measure slope or wind.
Read the official Rule 4 on randa.org→Rule 5
Playing the Round
When a round starts and finishes, starting on time, practising before and during a round, keeping a prompt pace, and when play stops and restarts — including stopping for lightning.
Read the official Rule 5 on randa.org→Rule 6
Playing a Hole
Start each hole from inside the teeing area, play the same ball until it's holed unless a Rule lets you change it, and play in the right order. Playing someone else's ball by mistake is a wrong ball.
Read the official Rule 6 on randa.org→Rule 7
Ball Search: Finding and Identifying Ball
You may search for your ball reasonably, including moving grass and bushes enough to find and identify it, and you may lift it to identify it after marking its spot. Accidentally moving it while searching is no penalty — put it back.
Read the official Rule 7 on randa.org→Rule 8
Course Played as It Is Found
You must not improve the conditions affecting your stroke — your lie, stance, swing area or line of play — by moving, bending or breaking things, pressing things down or removing them, outside what the Rules allow. Taking a fair stance and grounding the club lightly are fine.
Read the official Rule 8 on randa.org→Rule 9
Ball Played as It Lies; Ball at Rest Lifted or Moved
Play the ball where it lies. Who or what moved a ball at rest decides what happens next: you, your opponent, an outside influence, or natural forces like wind.
Read the official Rule 9 on randa.org→Rule 10
Preparing for and Making a Stroke; Advice and Help; Caddies
How a stroke must be made (no anchoring the club), who you can take advice from, and what your caddie may and may not do for you.
Read the official Rule 10 on randa.org→Rule 11
Ball in Motion Accidentally Hits Person, Animal or Object; Deliberate Actions to Affect Ball in Motion
If your moving ball accidentally hits a person, animal, equipment or anything else, there's usually no penalty and you play it as it lies. Deliberately stopping or deflecting a moving ball is not allowed.
Read the official Rule 11 on randa.org→Rule 12
Bunkers
You may remove loose impediments and movable obstructions in a bunker, but you must not touch the sand with your hand or club to test it, or touch it right in front of or behind the ball, in a practice swing or on your backswing.
- Breaching the sand restrictions is the general penalty (two strokes, or loss of hole in match play).
Read the official Rule 12 on randa.org→Rule 13
Putting Greens
On the green you can mark, lift and clean your ball, repair almost any damage (ball marks, shoe damage, old hole plugs), and remove sand and loose soil. You can putt with the flagstick in or out.
Read the official Rule 13 on randa.org→Rule 14
Procedures for Ball: Marking, Lifting and Cleaning; Replacing on Spot; Dropping in Relief Area; Playing from Wrong Place
The how-to Rule behind taking relief: marking a spot before lifting, cleaning the ball, replacing it on its spot, dropping correctly in a relief area, and what happens if you play from the wrong place.
Read the official Rule 14 on randa.org→Rule 15
Relief from Loose Impediments and Movable Obstructions (Including Ball or Ball-Marker Helping or Interfering with Play)
Natural loose things (leaves, stones, twigs) and movable artificial things (rakes, bottles, stakes that come out) can be moved without penalty. You can also ask for another ball or ball-marker to be lifted if it gets in your way.
Read the official Rule 15 on randa.org→Rule 16
Relief from Abnormal Course Conditions (Including Immovable Obstructions), Dangerous Animal Condition, Embedded Ball
Free relief from animal holes, ground under repair, immovable obstructions (cart paths, sprinkler heads) and temporary water, from dangerous animals like a wasps' nest, and for a ball embedded in its own pitch-mark in the general area.
Read the official Rule 16 on randa.org→Rule 17
Penalty Areas
Penalty areas (marked red or yellow) are usually water. You can play the ball as it lies there with no penalty, or take relief outside for one penalty stroke — with an extra lateral option when the area is red.
Read the official Rule 17 on randa.org→Rule 18
Stroke-and-Distance Relief, Ball Lost or Out of Bounds, Provisional Ball
If your ball is lost or out of bounds, you take stroke-and-distance: one penalty stroke and play again from where you last played. To save time, you can play a provisional ball before going forward to search.
Read the official Rule 18 on randa.org→Rule 19
Unplayable Ball
You can declare your ball unplayable anywhere except in a penalty area, and take relief for one penalty stroke using one of three options. In a bunker there's an extra option to drop outside it for two penalty strokes.
Read the official Rule 19 on randa.org→Rule 20
Resolving Rules Issues During Round; Rulings by Referee and Committee
What to do when you're unsure of the Rules mid-round. In match play you raise it with your opponent in time; in stroke play you can play a second ball and let the committee decide before you hand in your card.
Read the official Rule 20 on randa.org→Rule 21
Other Forms of Individual Stroke Play and Match Play
The variations most club and society golf is played in: Stableford, maximum score, par/bogey competitions, and three-ball match play.
Read the official Rule 21 on randa.org→Rule 22
Foursomes (Also Known as Alternate Shot)
Two partners play one ball, taking turns to play strokes and alternating who tees off on each hole. Penalty strokes don't change whose turn it is.
Read the official Rule 22 on randa.org→Rule 23
Four-Ball
Two partners each play their own ball, and the better score of the two counts as the side's score on each hole.
Read the official Rule 23 on randa.org→Rule 24
Team Competitions
How team events work, including when a team captain or coach may give advice to players, if the committee allows it.
Read the official Rule 24 on randa.org→Rule 25
Modifications for Players with Disabilities
Adjustments to the Rules for players who are blind, amputees, use mobility devices, or have an intellectual impairment — so they can play fairly alongside everyone else.
Read the official Rule 25 on randa.org→Definitions
Definitions
The Rules lean on defined terms — like general area, loose impediment, relief area, club-length and outside influence. When a word in a Rule matters, its definition settles what it means.
Read the official Definitions on randa.org→